Roadmap & future updates
IamGraf » Devlog
Hello everyone and I hope you have a nice day!
The roadmap is here, so let's get to the milestones!
The main focus of future updates is to create more mechanics to show and skirmish mode versus AI.
Parallel work will be polish tutorial stages, new arts, UI and sound design improvements.
Also fixing bugs as soon as possible, connecting with the community and finding investors. In case of success of a funding, the terms will be reduced and it is likely that new content will appear in the list of features.
April
Skirmish mode
Available to play versus AI opponent.
May
Trading system
Trade between cities. You can make sure that some regions specialize in one industry.
June
Tax revenues
Allows you to diversify receipts to the treasury.
July
Roguelike mode (demo)
Allow you to level up your profile after each game session.
August
Heroes team
Your first team, at the beginning one character of each type.
September
Suburbians
Development will be not only within the city, but also around it, opening up new economic aspects of the game.
October
Scouting
Ability to hide your forces from detection in order to ambush later.
November
Spying
Uncover the plans of the enemy and disrupt them.
December
Neutral factions
Factions "against all" appears on the global map
TBD
Overheating and research!
Peasants, townsfolk and aristocrats!
More information later ;)
See you soon with more news!
Get IamGraf
Download NowName your own price
IamGraf
Dark fantasy, economy strategy
Status | Prototype |
Author | No One Studio |
Genre | Strategy |
Tags | Dark Fantasy, Economy, Strategy RPG, Turn-based Strategy |
More posts
- UI HintsNov 28, 2023
- New alpha version availableNov 10, 2023
- Definitely new, better gameSep 26, 2023
- Some tutorial mission polishingMar 28, 2023
- First pre-alpha buildMar 16, 2023
Leave a comment
Log in with itch.io to leave a comment.