Roadmap & future updates


Hello everyone and I hope you have a nice day!

The roadmap is here, so let's get to the milestones!

The main focus of future updates is to create more mechanics to show and skirmish mode versus AI.

Parallel work will be polish tutorial stages, new arts, UI and sound design improvements.

Also fixing bugs as soon as possible, connecting with the community and finding investors. In case of success of a funding, the terms will be reduced and it is likely that new content will appear in the list of features.


April

Skirmish mode

Available to play versus AI opponent.


May

Trading system

Trade between cities. You can make sure that some regions specialize in one industry.


June

Tax revenues

Allows you to diversify receipts to the treasury.


July

Roguelike mode (demo)

Allow you to level up your profile after each game session.


August

Heroes team

Your first team, at the beginning one character of each type.


September

Suburbians

Development will be not only within the city, but also around it, opening up new economic aspects of the game.


October

Scouting

Ability to hide your forces from detection in order to ambush later.


November

Spying

Uncover the plans of the enemy and disrupt them.


December

Neutral factions

Factions "against all" appears on the global map


TBD

Overheating and research!

Peasants, townsfolk and aristocrats!

More information later ;)


See you soon with more news!

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